Posts

Showing posts from June, 2019

Breaking the game!

Image
Last night one of the loca players, John, set an interesting challenge. He felt he'd found a nigh-unbeatable game-breaking squadron for 500points and my task was to try and beat it to prove him wrong! The build he's gone for surprisingly is the defiant in a massive rookie horde of 12. It comes in a shade under 500 points and utilises the following cards: He'd also taken one of the new cards (supply shortages) which immediately gave me a boom chit (which is massive vs small numbers of twin engine planes, it meant he only had to shoot down one plane to bug me out). As this is a "remove" card in the deployment phase, he only ever had these three cards in hand, immediately drawing back up whatever he had used because the defiants have no native traits other than the always-on "sluggish". The key thinking behind the defiant horde is thus: there's huge amounts of them, with FP2 360 turrets that attacking them from any angle gets you shot back. int

Pacific war update and Japanese sneak peek!

Image
NEW NEWS!!! Hi guys, been a while since I wrote much for BRS, been a long run of Infinity and Aristeia this spring! I'm all queued up for a return to historical gaming this summer though and plan to get going with the D-Day campaign warlord are currently running: D-Day campaign In the run up to this, I've got my mitts on the American card update pack and one of the corsair aces to get the official card for my AiM corsair squadron (I've been using the beta one so far). I'm happy with the metal corsair model, the fuselage is a lot skinnier than the AiM model but the wing angles look more convincing than the AiM resins do versus the pictures I've seen and the panel detail is crisp on the metals and should hold its detail really well. They also come with underwing rockets which is a nice touch and I guess will feature in the upcoming "Air Strike" rules due out this year. Phillip Kirkwood looks like a solid addition to a corsair squadron; he gets a nice