Air Strike! review
Evening chaps, picked up Air Strike! and Close Quarters(CQ) at vapnartak the other week and had a bit of a peruse and a play through of the new rules. Today is the turn of Air Strike! (AS) to go under the lens. Overall this book feels vastly more fleshed out as a ruleset than CQ. CQ felt more like a series of suggestions with some fleet lists chucked in whereas AS is a rules redux, Mig Alley/Korea, and ground attack all rolled into one. Basically, a new player could pick up AS, a squadron box, 3rd party measuring gear and be away without touching the core box. As seen in the pictures, the first few pages show the consolidation of the 3 separate books from the starter into one book. It cleanly collects all the info into one spot and clarifies a few bits along the way including turrets, traits, firepower, cards and such. It also gives some alternative options for managing cards too. The most contentious part here is the optional "heavy fighters" rule whic